Dynamite Bundle

"Light one up and chuck it at a group of zombies and you'll be rewarded with red rain and chunks of rotted flesh on the brim of your hat. The longer you gold down the fire button, the farther you'll throw the bundle. Watch the meter on the status bar to gauge the distance. The primary mode explodes on impact, while the alternative mode will burn all the down before it explodes, making for some interesting traps."

- Blood manual.

The  (or TNT) is a weapon from Blood. It is first found in the first episode The Way of All Flesh, around the first level Cradle to Grave. Ammo can be found as single bundles of dynamite or boxes of 5 dynamite bundles.

Usage
Dynamite Bundles are used to blow up a group of weaker enemies or deliver a large amount of damage a tougher enemy. When the fire button is pressed, Caleb will light the dynamite, then throw it after the fire button is released. The strength of the throw (shown by the meter indicator) is determined by how long the fire button is held before release. The dynamite will explode upon impact.

With the alternate mode, the dynamite can be thrown without exploding on impact, so it can bounce off walls and ceiling, then explode once the fuse is fully burned making it ideal for blowing up enemies around corners. Using the alternate fire mode a second time makes Caleb lay down the dynamite where he stands, which is good for laying down traps If the dynamite bundle is lit and held for too long, it will explode and blow up Caleb.

Trivia

 * Because of the way the Build Engine works, Dynamite Bundles can explode through certain barriers and still affects enemies.
 * In the alpha-version of Blood, Dynamite was carried and thrown as single sticks as opposed to bundles and had a smaller explosion.